Sunken is an experiment in trying to build a strong narrative on top of a roguelite foundation. At time of writing, it is in early development, and not much is yet public. It is being made in Godot.

As project lead, I lead the design of the initial concept and the production of the game, managing a team that started at 3 people, and eventually grew to reach a peak of 12.

As a programmer, my role was diminished when compared to projects I did not lead. My programming work mostly revolved around npc interaction.

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